Evve̜chy-nërbre Kez (/ˈevve̜c/ /ˈnɛrbre/ [shirt; blouse; top (clothing)] [throne]) is a subtropical Large Town located in the Kōhyöqüe Moot of the Viceroyalty of Rosid.
The name Evve̜chy-nërbre Kez is derived from the Wood Elvish language, as Evve̜chy-nërbre Kez was founded by Èlkdo Tshêv Zulvarash, who was culturaly Wood Elven.
Climate
Evve̜chy-nërbre Kez has a yearly average temperature of 19°C (66°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a cold 10°C (50°F). Evve̜chy-nërbre Kez receives an average of 119 cm/y (46 in/y) of precipitation, most of which comes in the form of rain during the spring. Evve̜chy-nërbre Kez covers an area of nearly 7 km2 (2 mi2), and an average elevation of 5402 m (17723 ft) above sea level.
Overview
Evve̜chy-nërbre Kez was founded durring the late 16th century in fall of the year 1497, by Èlkdo Tshêv Zulvarash. The establishment of Evve̜chy-nërbre Kez suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Evve̜chy-nërbre Kez was built using the conventions of Wood Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Evve̜chy-nërbre Kez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Evve̜chy-nërbre Kez is buildings are grouped arround an odd layout of broad split-log ties streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. The cost-cutting-focused defences have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
A look around Evve̜chy-nërbre Kez is like looking into a university’s plaza on the day before an exam. People rush about to-and-fro. Discarded scrolls and quills are dotted around town. In spite of many locals discussing academic topics, there’s little sign of any organized groups for any of that talk. Infact, the town seems disordered in general with everything scattered helter skelter about.
Civic Infrastructure
Evve̜chy-nërbre Kez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Evve̜chy-nërbre Kez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Evve̜chy-nërbre Kez's parks.
Evve̜chy-nërbre Kez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Evve̜chy-nërbre Kez.
Evve̜chy-nërbre Kez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Evve̜chy-nërbre Kez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Evve̜chy-nërbre Kez has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Evve̜chy-nërbre Kez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Evve̜chy-nërbre Kez's public wards, blessings, and other arcane systems.
Evve̜chy-nërbre Kez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Evve̜chy-nërbre Kez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Evve̜chy-nërbre Kez's natural decorations nor waterways.
Evve̜chy-nërbre Kez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Evve̜chy-nërbre Kez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Evve̜chy-nërbre Kez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Evve̜chy-nërbre Kez's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.
Evve̜chy-nërbre Kez's chapel was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.
In Evve̜chy-nërbre Kez all of the cats speak in a dead language.
The Dallo near Evve̜chy-nërbre Kez are known to be more aggressive than normal.
Evve̜chy-nërbre Kez's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves performance art to channel Charm energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 3
Farmers: 5
Farm Laborer: 10
Hunters: 5
Milk Maids: 4
Ranchers: 2
Ranch Hands: 4
Shepherds: 4
Farmland: 6817 m2
Cattle and Similar Creatures: 424
Poultry: 5088
Swine: 339
Sheep: 16
Goats: 3
Horses, Mounts, and Beasts of Burden: 169
Craftsmen
Arms and Toolmakers: 3
Blacksmiths: 3
Bookbinders: 2
Buckle-makers: 2
Cabinetmakers: 4
Candlemakers: 5
Carpenters: 6
Clothmakers: 4
Coach and Harness Makers: 1
Coopers: 4
Copper, Brass, Tin, Zinc, and Lead Workers: 2
Copyists: 1
Cutlers: 1
Fabricworkers: 3
Farrier: 9
Furriers: 1
Glassworkers: 5
Gunsmiths: 3
Harness-Makers: 1
Hatters: 3
Hosiery Workers: 1
Jewelers: 1
Leatherwrights: 4
Locksmiths: 1
Matchstick makers: 2
Musical Instrument Makers: 2
Painters, Structures and Fixtures: 2
Paper Workers: 2
Plasterers: 2
Pursemakers: 2
Roofers: 1
Ropemakers: 1
Rugmakers: 1
Saddlers: 3
Scabbardmakers: 3
Scalemakers: 1
Scientific, Surgical, and Optical Instrument Makers: 1
Sculptors, Structures and Fixtures: 1
Shoemakers: 1
Soap and Tallow Workers: 5
Tailors: 9
Tanners: 2
Upholsterers: 2
Watchmakers: 2
Weavers: 4
Whitesmiths: 1
Merchants
Adventuring Goods Retellers: 1
Arcana Sellers: 1
Beer-Sellers: 2
Booksellers: 2
Butchers: 4
Chandlers: 4
Chicken Butchers: 4
Entrepreneurs: 1
Fine Clothiers: 4
Fishmongers: 4
Florists: 1
Potion Sellers: 2
Resellers: 6
Spice Merchants: 2
Wine-sellers: 3
Wheelwright: 2
Woodsellers: 1
Service workers
Bakers: 8
Barbers: 7
Coachmen: 2
Cooks: 6
Doctors: 3
Gamekeepers: 2
Grooms: 1
Hairdressers: 5
Healers: 5
Housekeepers: 5
Housemaids: 8
House Stewards: 5
Inns: 1
Laundry maids: 3
Maidservants: 6
Nursery Maids: 3
Pastrycooks: 5
Restaurateur: 7
Tavern Keepers: 7
Specialized Laborer
Ashworkers: 2
Bleachers: 1
Coal Heavers: 3
In-Town Couriers: 4
Long Haul Couriers: 4
Dockyard Workers: 3
Hay Merchants: 1
Leech Collectors: 4
Millers: 3
Miners: 3
Oilmen and Polishers: 2
Postmen: 3
Pure Finder: 2
Skinners: 5
Tosher: 2
Warehousemen: 5
Watercarriers: 3
Watermen, Bargemen, etc.: 4
Skilled Laborers
Accountants: 2
Alchemist: 2
Clerk: 3
Dentists: 1
Educators: 4
Engineers: 2
Gardeners: 1
Mages: 1
Plumbers: 1
Pharmacist: 2
Scientists: 1
Civil Servants
Adventurers: 1
Bankers: 2
Civil Clerks: 4
Civic Iudex: 1
Consultants: 1
Exorcist: 4
Fixers: 2
Kami Clerk: 3
Landlords: 3
Lawyers: 2
Legend Keepers: 2
Militia Officers: 13
Monks, Monastic: 5
Monks, Civic: 5
Historian, Oral: 3
Historian, Textual: 1
Policemen, Sheriffs, etc.: 3
Priests: 6
Rangers: 2
Rat Catchers: 2
Scholars: 2
Spiritualist: 2
Storytellers: 6
Military Officers: 5
Cottage Industries
Brewers: 4
Comfort Services: 6
Enchanters: 1
Herbalists: 1
Jaminators: 6
Needleworkers: 6
Potters: 2
Preserve Makers: 4
Quilters: 2
Seamsters: 7
Spinners: 4
Tinker: 1
Weaver: 4
Artists
Actors: 1
Bards: 2
Costumers: 1
Dancers: 1
Drafters: 1
Engravers: 1
Glaziers: 1
Inlayers: 1
Musicians: 4
Playwrights: 1
Sculptors, Art: 1
Wood Carvers: 5
Writers: 6
Produce Industries
Butter Churners: 6
Canners: 5
Cheesmakers: 5
Millers: 3
Picklers: 2
Smokers: 2
Stockmakers: 1
Tobacconists: 2
Tallowmakers: 3
544 of Evve̜chy-nërbre Kez's population work within a Foundational Occupation.
34 work in Agriculture
120 work as Craftsmen
44 work as Merchants
89 work as Service Workers
54 work as General Laborers
20 work as Skilled Laborers
80 work as Civil Servants
48 work in Cottage Industries
26 work as Artists
29 work in Produce Industries
1017 of Evve̜chy-nërbre Kez's population do not work in a formal occupation, but do contribute to the local economy. 135 (8%) are noncontributers.
Points of Interest
Evve̜chy-nërbre Kez is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a bowl of Augury, an a bowl imbued with great amounts of Augury energies was created in Etvazla Eq Ckez by in time immemorial, reportedly some time during the early 2nd century.